Commanding more than 25 unique unit types, each with their own special abilities, is crucial for dominating the battlefield. To succeed in Stronghold Crusader 2, players must manage their desert economy and seize control of vital oases. Dynamic events, such as tornados and locust swarms, add an extra layer of challenge and excitement to the gameplay. The game features two historic single-player campaigns, allowing players to take on the role of Richard the Lionheart or the Sultan of Syria. ![]() They must use a deadly array of troops and destructive siege equipment to decide the fate of the holy lands. Players can choose to play as either a brutal Crusader Knight or an Arabic freedom fighter. The game stays true to its roots and defines old school real-time strategy gameplay, combining elements of RTS and city-building. With a new 3D engine and realistic castle destruction powered by Havok Physics, this game brings a fresh and immersive experience to the Stronghold franchise. In Stronghold Crusader 2, players are transported back to the deserts of the Middle East circa 1189. This game recaptures the addictive, fast-paced gameplay and authentic castle simulation that made the original Stronghold so beloved. After 12 years, the Stronghold series returns to the desert with a new 3D engine and powerful Havok Physics. Stronghold Crusader 2 is a highly anticipated sequel to the original castle simulation game. Build the ultimate castle, command unique units, and battle in skirmish or multiplayer mode. In this I wish you all good luck and Express my gratitude for your interest in the cards I created.Size: 3.3 GB About Stronghold Crusader 2 GameĮxperience the long-awaited sequel to the original castle sim, Stronghold Crusader 2, with addictive gameplay, realistic castle destruction, and a mix of RTS and city builder gameplay. Be friendly and play for fun without disturbing other players. Important: remember that many aspects of the game are up to you. Yes, if I laid out each map separately with photos of the map from the game, there would be more subscribers, likes, but it is not convenient for You or for me. ![]() It is convenient to edit a lot of maps, if someone writes about defects or I found them myself, make new maps and just update the entire pack of maps. Most importantly, Why don't you lay out the maps separately? The answer is simple. This gives a wow effect against those who play them for the first time. on some maps I made special features to be able to win thanks to game bugs and tricks. for example, Economy hardcore, where each of the teammates has a separate type of resource (of course, if you play 1 on 1, not 3 on 3, you can just buy the neighboring estates) Are there any maps where you feel dependence on teammates? Yes. This greatly affects when in multiplayer you bet 150 instead of 7500 (if you know what I'm talking about). And why should they? You can build them yourself in your own castle. Are there any monuments on the maps?- rarely. hardly with 84 population of can be defeat 7 players. Are there houses on the maps? - some of them have them. A lot of love for fun battles and beautiful nature. What did I use to make maps?- Inspiration and soul. Who wants to play on a small crop of the map on which it is possible to get to the opponent from the base by catapults?) And to this day I play them and create new maps for the mood. Some maps from that time have remained untouched to keep that charm of children's fantasies alive for me. I started making maps since 2006 for Stronghold 2. There are various tactical approaches and detours of meat places. On some maps there are also some features that allow you to win solely because of the tactics(not knights and shields), and some can notproduce a bread to balance the game. Some maps done for reasons of that one of the players had advantages( for example, in the battle 3vs1 or 6vs2, 7vs1). Big detailed map pack (58 maps) from AccusedWeevil includes many maps with small details (sounds, animals, trees,grass,waves, landscape design, drawing the depth of the sea,bushes, etc.).
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